 |
 |
Shop By Age Group |
 |
|
 |
Shop by Category |
 |
|
 |
Shop by Brand Name |
 |
|
 |
For Parents & Educators |
 |
|
 |
Resource Library |
 |
|
 |
Company Policies |
 |
|
|
Games |
|
 |
Playing fun games stimulate young minds.
Kidstoyclub toy products are generally identified
for their educational values. Our educational game
collection in particular have the unique quality of
enhancing children’s imagination, dexterity and
perseverance. They teach basic concepts of
geometry and balance, depth and geometric
forms. Kids will gain profound understanding of
perspective, logical thinking skills, Logical analysis,
and fundamental problem solving skills. Some of
our fun games even combine brain twisting
puzzles. They are not just kids’ games; they offer
an enriching experience and fun activity for the
whole family. |
|
 |
 |
 |
 |
|
|
 |
Anomia
Description: Anomia plays off the fact that our minds are positively brimming with all sorts of random information; things to eat, pop songs, websites, etc. Sure, under normal circumstances, it's easy enough to give an example of a frozen food, or a dog breed, but you will find that your brain works a little differently under pressure! The directions are simple. Draw a card from the center pile and flip it over. Does the symbol on your card match one on another player's card? If so, you must quickly face-off with the other player by giving an example of the person, place, or thing on their card before they can do the same for yours. If you blurt a correct answer out first, you win their card and drawing continues. Sounds simple, right? Wrong, Wild cards allow unlike symbols to match, increasing the number of things you must pay attention to. Cascading face-offs can occur when you hand over a lost card revealing a new top card on your play pile. All this adds up to a high-energy, hilarious play experience where everyone is involved at all times. Easy to learn, fun to play over and over again, Anomia will have any group of friends, family, even perfect strangers, shouting and laughing out loud as they try to beat each other to the punch. Anomia: [uh-NO-mee-uh] - Noun - 1) A problem with word finding or recall. 2) Chaos. 3) The game where common knowledge becomes uncommonly fun! Anomia plays off the fact that our minds are positively brimming with all sorts of random information; things to eat, pop songs, websites, etc... Sure, under normal circumstances, it's easy enough to give an example of a frozen food, or a dog breed; but you will find that your brain works a little differently under pressure! The directions are simple. Draw a card from the center pile and flip it over. Does the symbol on your card match one on another player's card? If so, you must quickly face-off with the other player by giving an example of the person, place, or thing on their card before they can do the same for yours. If you blurt a correct answer out first, you win their card and drawing continues. Sounds simple, right? Wrong. Wild cards allow unlike symbols to match, increasing the number of things you must pay attention to. Cascading face-offs can occur when you hand over a lost card revealing a new top card on your play pile. All this adds up to a high-energy, hilarious play experience where everyone is involved at all times. Easy to learn, fun to play over and over again, Anomia will have any group of friends, family, even perfect strangers, shouting and laughing out loud as they try to beat each other to the punch! Players: 3-6 players, Ages 10 and up. Goal: To win the most cards by facing-off with other players. Cards: 2 decks. Each deck has 92 unique playing cards and 8 Wild Cards. Duration: One round lasts about 30 minutes. Two rounds are suggested. Vibe: It can be your turn at any time and anyone can be your opponent! Age: 8+
|
| $19.99 |
 |
 |
|  |
| $14.99 |
 |
 |
|
| $22.99 |
 |
 |
|  |
| $29.99 |
 |
 |
|
| $19.99 |
 |
 |
|  |
| $19.99 |
 |
 |
|
| $9.99 |
 |
 |
|  |
 |
 |
 |
|
|
 |
Carcassonne
Description: This is a new game (not an expansion) in the Carcassonne line. It has new graphics, a new set of components, a theme set in the stone age, and new rules to match the theme. As in Carcassonne, players place tiles and put game figures on them, but with different strategies and results. Players have figures that can represent hunters, gatherers, or fishermen and place them in meadows, forests, or on rivers. They also have huts, which can be placed on rivers or lakes and are scored at the end of the game as are the hunters. Gatherers and fishermen are scored when forests or rivers are completed. There are special forest tiles that give the player who plays a tile completing a forest an extra tile lay of special tiles with special features. Players will like this game that features the tile-laying and token placements of Carcassonne with many new twists. Great twist on the classic Carcassonne game. Lots of replay value Strategy game Easy to learn Stone Age theme Age: 8+
|
| $34.99 |
 |
 |
|
 |
 |
 |
|
|
 |
Carcassonne-Hunters and Gatherers
Description: This is a Klaus-Jurgen Wrede game in the Carcassonne line. It has new graphics, a new set of components, a theme set in the Stone Age, and new rules to match the theme. As in Carcassonne, players place tiles and put game figures on them, but with different strategies and results. Players have figures that can represent hunters, gatherers, or fishermen and place them in meadows, forests, or on rivers. They also have huts, which can be placed on rivers or lakes and are scored at the end of the game as are the hunters. Gatherers and fishermen are scored when forests or rivers are completed. There are special forest tiles that give the player who plays a tile completing a forest an extra tile laid of special tiles with special features. Players will like this game that features the tile-laying and token placements of Carcassonne with many new twists. The game is for 3-5 players ages 8 and up and takes about 60 minutes to play. Age: 8+
|
| $24.99 |
 |
 |
|  |
| $4.99 |
 |
 |
|
| Displaying 1 to 10 (of 52 products) |
Result Pages: 1 |
|
|
|
 |